WHAT DOES IT TAKE TO SUCCESSFULLY IMPLEMENT A BATTLE PASS?
As students of game design we wanted to bring together some experts to talk about how to implement a successful battle pass system.
We have noticed that many battle pass systems were not very successful and yet there were also examples of good successes in some games such as Miniclip’s 8-ball Pool and Supercell’s Clash of Clans.
We held 3 talks during a digital conference we called “All About Battle Pass” held last month (June).
Below you will find the presentations from our talks as well as a follow-up Battle Pass Q&A session from all of our speakers.
Hope you find this helpful and let us know what you think!

Talk #1: Supercell’s Battle Pass | A Tale of Two Cities
- Joseph Kim, CEO of New Undisclosed F2P Mobile Gaming Start-up
- Giovanni Ducati, Dir of PM at Scopely
- Presentation Slides
Talk #2: 3 Questions To Ask About Your Battle Pass
- Alexandre Macmillan, VP of Product at Social Point
- Presentation Slides
Talk #3: Battle Pass and Monetization | Making an Engagement Feature Monetize
- Jeff Witt, Game Design Consultant & Chief Game Economist
- Presentation Slides
Post-Event Talk: BattlePass Q&A | Top Ten Questions Answered
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