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Featured

Why User-Generated Content is the Future of Games

Joseph Kim
June 27, 2022

Sebastian Park believes user-generated content (UGC) will drive the next frontier in gaming. He’s betting on this belief with the new startup he cofounded, Infinite Canvas: a user-generated content publisher. Let’s use the McKinsey SCR (situation-complication-resolution) framework to characterize his thesis on UGC gaming. Or at least my interpretation of his thesis. Situation: Three significant…

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Spotlight

The Economy of the Metaverse | Interview with Epic CEO Tim Sweeney

Joseph Kim
July 27, 2020

A lot has been written, and there has been a lot of discussion about, the potential for a huge new gaming and virtual world paradigm which many are…

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Micro vs. Macro Gameplay

Joseph Kim
October 10, 2013

Context: Surprisingly, a large number of people in the video games industry expressed ignorance on  the concept of micro vs. macro gameplay. If you’re not familiar, now’s your…

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Latest

Entertainment IP in Games | Learn from the Best!

June 21, 2022

Hold up! How did Epic get Batman shooting guns in Fortnite?What are some of the biggest mistakes licensees make with big IP?What…

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The Path to Mastery: How to Become a Kensei (剣聖)

May 16, 2022

There was a time I wondered: “What do I ultimately want to do with my life?” Does having an easy job, a…

Continue Reading The Path to Mastery: How to Become a Kensei (剣聖)

Game Industry M&A in 2022

March 7, 2022

Is Game Industry M&A in 2022 in Trouble? Last year, I believed that the nature of game industry consolidation was at the…

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Creating Highly Performant Mobile Ads | The Ad Concept Model

March 2, 2022

In the new world since post-Apple IDFA deprecation, mobile marketing has become more difficult than ever. According to Consumer Acquisition, a leading…

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Philosophy #12: On Employee Motivation

January 30, 2022

It was 3 AM in a taxi on a dusty road coming from the Bangalore airport. I was traveling with my co-founder…

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Market Intelligence Firm(s) Under Investigation by SEC | Dominos!

January 23, 2022

Last year, I wrote about the SEC action being enforced at that time against App Annie for the use of material, non-public…

Continue Reading Market Intelligence Firm(s) Under Investigation by SEC | Dominos!

Philosophy #11: 2021 Key Trends and Lessons Learned

January 23, 2022

To All: I’m sure you’re all sick 🤮 of yet another 2021 recap. I am too. But you’re gonna want to check…

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GameMakers 2021 Game Awards Results

January 18, 2022

To All, We had a really fun time talking about the best and worst of F2P games in 2021. There are definitely…

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Philosophy #10: How To Recruit Like A Pro

December 25, 2021

Recruiting can literally be the difference between success and failure for a gaming company. Peter Thiel has remarked that a critical question…

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Philosophy #9: Bill Walsh | Don’t Make Enemies!

December 17, 2021

How do you deal with enemies in your life and workplace? Today, we discuss the philosophy and specific nuances behind making friends…

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What Makes A Great Tech Leader or CTO!

December 13, 2021

We live in a complicated world with new innovations, technologies, processes, and best practices emerging every day. As technology has become a…

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How To Be A Great Games Company CEO!

December 6, 2021

Now this, I thought, was a rare opportunity for wisdom. I looked into the faces of 6 game studio CEOs staring back…

Continue Reading How To Be A Great Games Company CEO!

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Philosophy

Philosophy #10: How To Recruit Like A Pro

December 25, 2021 By Joseph Kim Leave a Comment

Philosophy #11: 2021 Key Trends and Lessons Learned

January 23, 2022 By Joseph Kim Leave a Comment

Philosophy #3: 0 to 1 vs. 1 to N Product Management

October 23, 2021 By Joseph Kim Leave a Comment

PM

The “Strange Attractor” in Video Game Design

April 2, 2015 By Joseph Kim

F2P Sales Best Practices

October 14, 2019 By Joseph Kim

Mobile Game Design: Iteration vs. Planning, MVP = Dangerous!

February 16, 2015 By Joseph Kim

MARKETING

Creating Highly Performant Mobile Ads | The Ad Concept Model

March 2, 2022 By Joseph Kim Leave a Comment

Death of Performance Marketing: End of a Career in UA?

June 11, 2020 By Joseph Kim Leave a Comment

How to Prepare for the Future of Mobile Marketing!

May 26, 2020 By Joseph Kim Leave a Comment

DESIGN

The Compulsion Loop in Game Design Explained

March 16, 2014 By Joseph Kim 4 Comments

Psychology & Perception: How Games are Like Wine

July 16, 2013 By Joseph Kim 4 Comments

Mobile UI and Game Design: Screens vs. Flows

March 23, 2014 By Joseph Kim 3 Comments

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Top Posts

  • Micro vs. Macro Gameplay
  • Philosophy #3: 0 to 1 vs. 1 to N Product Management
  • F2P Game Design: Gameplay vs. Systems vs. Social
  • Mobile Game Design: Iteration vs. Planning, MVP = Dangerous!
  • "Key Risks" Based Game Pre-production

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  • Why User-Generated Content is the Future of Games
  • Entertainment IP in Games | Learn from the Best!
  • The Path to Mastery: How to Become a Kensei (剣聖)
  • Game Industry M&A in 2022
  • Creating Highly Performant Mobile Ads | The Ad Concept Model

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