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Market Wire | January 9, 2023

January 9, 2023 by Joseph Kim Leave a Comment

M&A Outlook in 2023, D&D's Debacle, Paid vs. Organic UA in 2022, SEA Freezes Salaries, China Licenses Spark S. Korean Gaming Stocks Hello! I hope your New Year is getting off to a good start. I know it’s a bit past the New Year, but I also wanted to share this post which some folks found helpful. I know I have. William Barclay wrote the original daily … [Read more...] about Market Wire | January 9, 2023

Market Wire | Jan 2, 2023

January 2, 2023 by Joseph Kim Leave a Comment

Year in Numbers 2022, Uber Drivers and IAP, Corruption at Tencent, Embracer Bull or Bear?, & YouTube Demonetizes Violent Gaming Content Happy New Year! Well, folks, 2023 is here. 2022 was a really huge challenge for me personally, but I was very humbled and grateful for the many opportunities, lessons learned, and the gift of great adversity to overcome. Wishing … [Read more...] about Market Wire | Jan 2, 2023

Market Wire | December 19, 2022

December 19, 2022 by Joseph Kim Leave a Comment

12 Most Anticipated Games 2023, Apple Won't Surrender 30%, $2B and $3B Games in 2023, Tim Sweeney: Politicians Should Fear Apple's Power, Playtika Lays off 610. Good morning. It’s been a bit since I recorded any original content, but I recently recorded 4 podcasts in the past week or two. First of all, I was interviewed by Matej Lanceric and his “two & a half … [Read more...] about Market Wire | December 19, 2022

Market Wire | December 12, 2022

December 12, 2022 by Joseph Kim Leave a Comment

FTC files to block Microsoft ATVI acquisition, PUBGM hits $9B, Best Selling Games of November, Elden Ring Director "No Idea" Why Successful, Apple Offers More IAP Price Options. Good morning from Bangalore, India. We’ve got a great event coming up this Saturday. John Kelly, Creative Director at Playsimple, will give another talk on F2P game economy: If you’re in … [Read more...] about Market Wire | December 12, 2022

F2P Panel Q&A: RTS, Predictions, Culture, and More!

November 30, 2022 by Joseph Kim Leave a Comment

Eric Kress (Deconstructor of Fun), Tim Morten (Frost Giant), and yours truly answer USC Advanced Games Business' students questions. Thanks for subscribing to GameMakers. Hope you enjoy some interesting questions, which I list below: 0:00 Intro 0:09 Can Future Games Industry Outcomes Be Accurately Predicted? 4:05 How Ready is the Market for RTS? How to … [Read more...] about F2P Panel Q&A: RTS, Predictions, Culture, and More!

Market Wire | November 28, 2022

November 28, 2022 by Joseph Kim Leave a Comment

Warzone vs. Battlefield, Phil Spencer Interview, FTC to Challenge Microsoft Acquisition of Activision Blizzard, Indian vs. Chinese Gaming Market, & Pokemon Scarlet & Violet Good morning. I don’t know about you guys, but boy, was last week rough! Lol. Having said that: I survived, and life goes on. Another day is another day to get better. Looking … [Read more...] about Market Wire | November 28, 2022

F2P Game Monetization: Good vs. Evil

November 24, 2022 by Joseph Kim Leave a Comment

Tim Morten (Frost Giant), Eric Kress (Deconstructor of Fun), and Ed Zobrist (USC Lecturer, former Epic) talk about the future of F2P monetization It was just a joke! Sometimes I don’t realize how much of a tech/Silicon Valley/India bubble I’m in. After losing subscribers and getting many messages telling me the “A Fork in the Road” link in the last … [Read more...] about F2P Game Monetization: Good vs. Evil

Market Wire | November 21, 2022

November 21, 2022 by Joseph Kim Leave a Comment

We're trying something new. Want to see weekly gaming market data and news? Good morning. Welcome to a new segment focusing on gaming market data and news hitting your inbox every Monday. I decided to start this since many of you find my philosophical writing too snoozy. By the way, I hate you! But the market is the market, so here we go… Top 10 … [Read more...] about Market Wire | November 21, 2022

The Case for Good “Assholes”

November 19, 2022 by Joseph Kim Leave a Comment

Not everything is as it may seem. Sometimes, someone who may be perceived as an asshole, may be your best friend. It may even be someone who considers you to be family. “Better are the wounds of a friend, then the deceitful kisses of an enemy.” -Proverbs 27:6 So many companies today have promoted the importance of having a “no assholes” policy for employees. And yet, … [Read more...] about The Case for Good “Assholes”

This Above All: Be True

November 10, 2022 by Joseph Kim Leave a Comment

On the criticality of understanding what your life's objectives are and staying true to yourself. Also, why companies shouldn't all be the same. This above all: to thine own self be true,And it must follow, as the night the day,Thou canst not then be false to any man. -Polonius, from Shakespeare’s Hamlet What is your ultimate objective in life? Every person should … [Read more...] about This Above All: Be True

How to Install Company Values & Culture ft. Stoffer Touborg | Philosophy Friday #21

October 21, 2022 by Joseph Kim Leave a Comment

Communication isn't enough, the values on the website and hung on a poster on the wall isn't enough In a survey of game studio CEOs late last year, company culture was voted the single most critical CEO priority, more than funding, strategy, or even people. Wow! Company culture also had the lowest variance, meaning most of the game company CEOs surveyed … [Read more...] about How to Install Company Values & Culture ft. Stoffer Touborg | Philosophy Friday #21

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Philosophy

Philosophy #2: On The Ethical Use of Data

October 17, 2021 By Joseph Kim Leave a Comment

Philosophy #8: How to Make Difficult Decisions

December 3, 2021 By Joseph Kim Leave a Comment

This Above All: Be True

November 10, 2022 By Joseph Kim Leave a Comment

PM

Product Management at Riot Games

July 5, 2019 By Joseph Kim

Destructive Executives and the “Giant Spider” Problem

March 17, 2016 By Joseph Kim

Winning as a PM: Skills vs. Personality

March 15, 2022 By Joseph Kim

MARKETING

How to get 40M installs? Marketing for Mobile Games | Brian Sapp VP User Acquisition at Jam City

April 5, 2019 By Joseph Kim Leave a Comment

User Acquisition Under Crisis

May 20, 2020 By Joseph Kim Leave a Comment

F2P Game Monetization: Good vs. Evil

November 24, 2022 By Joseph Kim Leave a Comment

DESIGN

Garena Free Fire: Secrets to Success & Analyzing the Fall

July 14, 2022 By Joseph Kim Leave a Comment

Why Your Mobile Game Failed: Complexity Kills!

July 1, 2013 By Joseph Kim 5 Comments

The Compulsion Loop in Game Design Explained

March 16, 2014 By Joseph Kim 4 Comments

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  • How to Install Company Values & Culture ft. Stoffer Touborg | Philosophy Friday #21
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  • This Above All: Be True

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