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Opinion

Silicon Valley Mobile Game Companies Can’t Compete

June 5, 2013 by Joseph Kim 12 Comments

It's too difficult to build an A-class mobile game development company here in Silicon Valley: Extremely good mobile game talent is too spread out Salaries are way too high Anecdotally, I have more than a few friends here in Silicon Valley whose companies have had open reqs for mobile game developers especially server side developers for over 6 months. On top of that, … [Read more...] about Silicon Valley Mobile Game Companies Can’t Compete

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Philosophy

Philosophy #8: How to Make Difficult Decisions

December 3, 2021 By Joseph Kim Leave a Comment

The Path to Mastery: How to Become a Kensei (剣聖)

May 16, 2022 By Joseph Kim Leave a Comment

Philosophy #1: How To Be A Great PM!

October 8, 2021 By Joseph Kim Leave a Comment

PM

Mobile Game Design: Iteration vs. Planning, MVP = Dangerous!

February 16, 2015 By Joseph Kim

Mobile Game Product Manager Victor Wang of NBCUniversal | Jurassic World Alive F2P PM Interview

March 27, 2019 By Joseph Kim

LiveOps – F2P Sales Best Practices 2020

September 3, 2020 By Joseph Kim

MARKETING

User Acquisition Under Crisis

May 20, 2020 By Joseph Kim Leave a Comment

Creating Highly Performant Mobile Ads | The Ad Concept Model

March 2, 2022 By Joseph Kim Leave a Comment

How to get 40M installs? Marketing for Mobile Games | Brian Sapp VP User Acquisition at Jam City

April 5, 2019 By Joseph Kim Leave a Comment

DESIGN

Monetization-based Game Design: ARPDAU Contribution

June 6, 2013 By Joseph Kim 10 Comments

Implications of “Alpha” and “Beta” in Mobile Gaming

December 11, 2013 By Joseph Kim 6 Comments

Why Your Mobile Game Failed: Complexity Kills!

July 1, 2013 By Joseph Kim 5 Comments

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