• Skip to main content
  • Skip to secondary menu
  • Skip to primary sidebar
  • Skip to footer
  • Home
  • Newsletter
  • YouTube
  • Podcast
    • Apple Podcast
    • Spotify
    • Anchor Podcast
GAMEMAKERS

GAMEMAKERS

F2P Game Development

  • Saturday School
  • GameDev Events
    • Events | All About Battle Pass
    • Events | Future of Mobile UA
    • Events | Live ops Best Practices
  • LILA Story
  • Contact

Game Awards

GameMakers 2021 Game Awards Results

January 18, 2022 by Joseph Kim Leave a Comment

To All, We had a really fun time talking about the best and worst of F2P games in 2021. There are definitely a lot of really great riffs you definitely don’t want to miss so check it out! The Best Burp of 2022 Let’s begin with what may wind up to be the best burp award for 2022 on a podcast: GameMakers Drunk Awards for 2021 Our awards crew: Javier Barnes, … [Read more...] about GameMakers 2021 Game Awards Results

Primary Sidebar

Follow Me!

  • Instagram
  • LinkedIn
  • Medium
  • Twitter
  • YouTube

Philosophy

Philosophy #2: On The Ethical Use of Data

October 17, 2021 By Joseph Kim Leave a Comment

Philosophy #10: How To Recruit Like A Pro

December 25, 2021 By Joseph Kim Leave a Comment

This Above All: Be True

November 10, 2022 By Joseph Kim Leave a Comment

PM

Monetization-based Game Design: ARPDAU Contribution

June 6, 2013 By Joseph Kim

Product Management at Riot Games

July 5, 2019 By Joseph Kim

Destructive Executives and the “Giant Spider” Problem

March 17, 2016 By Joseph Kim

MARKETING

How to get 40M installs? Marketing for Mobile Games | Brian Sapp VP User Acquisition at Jam City

April 5, 2019 By Joseph Kim Leave a Comment

User Acquisition Under Crisis

May 20, 2020 By Joseph Kim Leave a Comment

Death of Performance Marketing: End of a Career in UA?

June 11, 2020 By Joseph Kim Leave a Comment

DESIGN

Monetization-based Game Design: ARPDAU Contribution

June 6, 2013 By Joseph Kim 10 Comments

Mobile Game Design: Iteration vs. Planning, MVP = Dangerous!

February 16, 2015 By Joseph Kim 5 Comments

The “+1” Mobile Game Design Strategy (Gamasutra)

June 2, 2013 By Joseph Kim 10 Comments

Footer

Top Posts

  • Micro vs. Macro Gameplay
  • Garena Free Fire: Secrets to Success & Analyzing the Fall
  • The "+1" Mobile Game Design Strategy (Gamasutra)
  • The Compulsion Loop in Game Design Explained
  • How To Be A Great Games Company CEO!

Recent

  • Market Wire | January 9, 2023
  • New World for Gaming Startups in 2023
  • Market Wire | Jan 2, 2023
  • Market Wire | December 19, 2022
  • Market Wire | December 12, 2022

Search

Tags

2021 Review Game Awards Opinion recruiting

© 2013–2023 Joseph Kim · Disclosure · Disclaimer