• Skip to main content
  • Skip to secondary menu
  • Skip to primary sidebar
  • Skip to footer
  • Home
  • Newsletter
  • YouTube
  • Podcast
    • Apple Podcast
    • Spotify
    • Anchor Podcast
GAMEMAKERS

GAMEMAKERS

F2P Game Development

  • Saturday School
  • GameDev Events
    • Events | All About Battle Pass
    • Events | Future of Mobile UA
    • Events | Live ops Best Practices
  • LILA Story
  • Contact

Saturday School

LEARN F2P GAME DEVELOPMENT FROM THE BEST IN THE WORLD – FOR FREE!

Subscribe to our newsletter to be kept up to date on new Saturday School sessions ———->>>>

For anyone in Bangalore, come visit us on Saturdays at 10 AM at the Lila Games studio offices near the Indiranagar metro station. We can host up to 15 people per session.

If we can’t fit you no worries! We will live stream the sessions and make them available for viewing on YouTube.

UPCOMING SCHEDULE:

Date

6 August 2022

Discipline

Product Management

Speaker

Joseph Kim, CEO at Lila Games

Topic

How to Build a Career as a Games PM: 4Ps Growth Framework

13 August 2022

Game Design

John Kelly, Creative Director at Playsimple

Essentials of Economy Design in a F2P Game

20 August 2022

Development

Basudev Patel, Lead Unity Developer at Lila Games

All of the Math You Need to Become a Great Game Developer

PREVIOUS SESSIONS:

Primary Sidebar

Follow Me!

  • Instagram
  • LinkedIn
  • Medium
  • Twitter
  • YouTube

Philosophy

Philosophy #8: How to Make Difficult Decisions

December 3, 2021 By Joseph Kim Leave a Comment

Philosophy #9: Bill Walsh | Don’t Make Enemies!

December 17, 2021 By Joseph Kim Leave a Comment

Philosophy #11: 2021 Key Trends and Lessons Learned

January 23, 2022 By Joseph Kim Leave a Comment

PM

Mobile Game Design: Iteration vs. Planning, MVP = Dangerous!

February 16, 2015 By Joseph Kim

Monetization-based Game Design: ARPDAU Contribution

June 6, 2013 By Joseph Kim

LiveOps – F2P Sales Best Practices 2020

September 3, 2020 By Joseph Kim

MARKETING

User Acquisition Under Crisis

May 20, 2020 By Joseph Kim Leave a Comment

How to get 40M installs? Marketing for Mobile Games | Brian Sapp VP User Acquisition at Jam City

April 5, 2019 By Joseph Kim Leave a Comment

Creating Highly Performant Mobile Ads | The Ad Concept Model

March 2, 2022 By Joseph Kim Leave a Comment

DESIGN

The Compulsion Loop in Game Design Explained

March 16, 2014 By Joseph Kim 4 Comments

F2P Game Design: Gameplay vs. Systems vs. Social

October 26, 2017 By Joseph Kim Leave a Comment

Monetization-based Game Design: ARPDAU Contribution

June 6, 2013 By Joseph Kim 10 Comments

Footer

Top Posts

  • Micro vs. Macro Gameplay
  • Garena Free Fire: Secrets to Success & Analyzing the Fall
  • How to Install Company Values & Culture ft. Stoffer Touborg | Philosophy Friday #21
  • Philosophy #3: 0 to 1 vs. 1 to N Product Management
  • This Above All: Be True

Recent

  • Market Wire | January 9, 2023
  • New World for Gaming Startups in 2023
  • Market Wire | Jan 2, 2023
  • Market Wire | December 19, 2022
  • Market Wire | December 12, 2022

Search

Tags

2021 Review Game Awards Opinion recruiting

© 2013–2023 Joseph Kim · Disclosure · Disclaimer