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Philosophy

Philosophy #3: 0 to 1 vs. 1 to N Product Management

October 23, 2021 By Joseph Kim Leave a Comment

The Path to Mastery: How to Become a Kensei (剣聖)

May 16, 2022 By Joseph Kim Leave a Comment

Hot Topics: UA Apocalypse, Product Validation, Global Recession, & Employee Compensation | Philosophy #17

July 17, 2022 By Joseph Kim Leave a Comment

PM

Pre-production Risk

“Key Risks” Based Game Pre-production

January 11, 2017 By Joseph Kim

Product Management at Riot Games

July 5, 2019 By Joseph Kim

Destructive Executives and the “Giant Spider” Problem

March 17, 2016 By Joseph Kim

MARKETING

The Death of Performance Marketing: The Secret Interview

May 7, 2020 By Joseph Kim Leave a Comment

User Acquisition Under Crisis

May 20, 2020 By Joseph Kim Leave a Comment

Death of Performance Marketing: End of a Career in UA?

June 11, 2020 By Joseph Kim Leave a Comment

DESIGN

12 Critical Mobile Monetization Concepts (Part 1 of 3)

August 15, 2013 By Joseph Kim 28 Comments

How Idle Heroes made $100M

February 27, 2018 By Joseph Kim Leave a Comment

The “Strange Attractor” in Video Game Design

April 2, 2015 By Joseph Kim 11 Comments

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Top Posts

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