• Skip to main content
  • Skip to secondary menu
  • Skip to primary sidebar
  • Skip to footer
  • Home
  • Game Industry Events
    • All About Battle Pass
    • Future of Mobile UA
    • Live Ops Best Practices
  • Newsletter
  • YouTube
  • Podcast
    • Apple Podcast
    • Spotify
    • Anchor Podcast
GAMEMAKERS

GAMEMAKERS

F2P Game Development

  • LILA Story
  • Product Management
  • Philosophy
  • Strategy
  • Marketing
  • Game Design
  • Development
  • Contact

Making The Game (MTG)

MTG #1: Day One

MTG #2: How Will You Measure Your Life

MTG #3: The Plan

MTG #4: Enter Paul Leydon

MTG #5: In Depth Life of a Game Designer with Paul Leydon | Game Design Career

MTG #6: First Week in Review | My LinkedIn Post Went Viral!

MTG #7: Paul Leydon Talks Game Design and Next Steps

MTG #8: Building the Team | Join Me Outact

MTG #9: First Meeting with Outact | How Do We Work Together?

MTG #10: How to Start a Games Company? | Advice from Joakim Achren Co-founder of NEXT Games

MTG #11: 7 Days to Create a Pro Game Design Document | Designing a Game App

MTG #12: First Retrospective and 30/60/90 Day Plan

MTG #13: We Made A New Star Trek Game in 7 Days! | Game Prototyping

MTG #14: D30 Retrospective Check-in

MTG #16: Leaving LA

MTG #17: Hello SF Bay | GameMakers 2.0

MTG #18: Making the Game 2020

MTG #19: We’re in India

Primary Sidebar

Follow Me!

  • Instagram
  • LinkedIn
  • Medium
  • Twitter
  • YouTube

Philosophy

Philosophy #3: 0 to 1 vs. 1 to N Product Management

October 23, 2021 By Joseph Kim Leave a Comment

Philosophy #2: On The Ethical Use of Data

October 17, 2021 By Joseph Kim Leave a Comment

The Path to Mastery: How to Become a Kensei (剣聖)

May 16, 2022 By Joseph Kim Leave a Comment

PM

LiveOps – F2P Sales Best Practices 2020

September 3, 2020 By Joseph Kim

Why Mobile Games Need a Strong “Heartbeat”

October 14, 2013 By Joseph Kim

The “Strange Attractor” in Video Game Design

April 2, 2015 By Joseph Kim

MARKETING

User Acquisition Under Crisis

May 20, 2020 By Joseph Kim Leave a Comment

How to Prepare for the Future of Mobile Marketing!

May 26, 2020 By Joseph Kim Leave a Comment

The Death of Performance Marketing: The Secret Interview

May 7, 2020 By Joseph Kim Leave a Comment

DESIGN

Micro vs. Macro Gameplay

October 10, 2013 By Joseph Kim 11 Comments

Pre-production Risk

“Key Risks” Based Game Pre-production

January 11, 2017 By Joseph Kim Leave a Comment

Mobile Game Design: Iteration vs. Planning, MVP = Dangerous!

February 16, 2015 By Joseph Kim 5 Comments

Footer

Top Posts

  • Micro vs. Macro Gameplay
  • F2P Game Design: Gameplay vs. Systems vs. Social
  • Mobile Game Design: Iteration vs. Planning, MVP = Dangerous!
  • Philosophy #3: 0 to 1 vs. 1 to N Product Management
  • "Key Risks" Based Game Pre-production

Recent

  • Why User-Generated Content is the Future of Games
  • Entertainment IP in Games | Learn from the Best!
  • The Path to Mastery: How to Become a Kensei (剣聖)
  • Game Industry M&A in 2022
  • Creating Highly Performant Mobile Ads | The Ad Concept Model

Search

Tags

2021 Review Game Awards Opinion recruiting

© 2013–2022 Joseph Kim · Disclosure · Disclaimer