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I’m just starting this section where I’m collecting a number of interesting industry articles. If you have some suggestions or good posts pls let me know: Contact Me!

Retention:

TitleDateNotes
With 26.5M Daily Users, Denmark’s Kiloo Pioneers New Ways of Producing Mobile Games3/9/2013Claims D1/7/30 = 91/81/60. I assume they are actually referring to "rolling retention."
Mobile Retention Rates6/4/2012Not sure where the 40/20/10 heuristic originally came from, but here's one source
How Do I Know I Have a Healthy Game?2/28/2013Don't calculate retention the 2nd way. That's what n00bs do and leads to a lot of inconsistent and inaccurate measures (*cough* FLURRY!)
To Cohort or not to Cohort Your Mobile App Users?11/1/2011Cohorting your retention
What top VCs look for in gaming startups10/27/2012Importance most of all of D1

Monetization:

TitleDateNotes
Insanely Popular Game Candy Crush Saga Is Bringing In An Estimated $633,000 A Day7/8/2013Data from Think Gaming
Puzzle & Dragons Maker GungHo Made US$4.9 Million Per Day In Sales Last Quarter7/29/2013
Publication: How The Most Successful Apps Monetize Their User Base3/28/2013Data on average revenue per download (ARPD)
The Top F2P Monetization Tricks6/26/2013
Mobile Game Monetization – It’s the UI, Stupid5/19/2013

Events:

  • Doubles ARPDAU (DeNA’s Yuji Shimizu on Blood Brothers): http://www.insidemobileapps.com/2013/03/27/blood-brothers-secret-to-success-events/?utm_campaign=IMA&utm_source=twitterfeed&utm_medium=twitter
  • Importance of Live events (DeNA’s GM Chris Plummer): http://www.insidemobileapps.com/2013/04/20/denas-chris-plummer-on-the-importance-of-live-events-in-mobile-social-games-especially-for-monetization/

Kakao Talk:

  • GSB Videogames Email Exchange (Good info on revenue, usage from Won of GAMEVIL and David Hahn of Vanilla Breeze): Here. 
  • $45M rev and $7M profit, 80M users: http://www.techinasia.com/kakaotalk-revenue-profit/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+PennOlson+%28Tech+in+Asia%29

Apple Feature:

  • Kinds of apps that get Apple feature: http://daveaddey.com/appstore/

Apple Charting:

  • Top 50 (May 2013 Data from Distimo): http://techcrunch.com/2013/06/27/how-do-you-break-into-iphone-app-store-top-50-try-23k-free-daily-downloads-950-paid-or-12k-in-daily-revenue/
    • Free: 23K
    • Paid: 950
    • Grossing: $12K

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