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Upcoming Events

Please let us know if you have any specific topics you would like covered at a future event or if you are interested in being a speaker!

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Here are some of the topics we may be covering:

Tier 1:

  • Live Ops Best Practices
  • The Role of the Product Manager in Games
  • Soft Launch Best Practices
  • How Product and UA Teams Should Work Together

Tier 2:

  • Game Dev Team Structure and Dev Processes
  • Mobile Game Companies | Competitive Landscape
  • The New Game Marketing | How Influencers and Twitch Drive Game Marketing

Past Events

ALL ABOUT BATTLE PASS | June 18, 2020

WHAT DOES IT TAKE TO SUCCESSFULLY IMPLEMENT A BATTLE PASS?

Event Information

Talk #1: Supercell’s Battle Pass | A Tale of Two Cities

  • Joseph Kim, CEO of New Undisclosed F2P Mobile Gaming Start-up
  • Giovanni Ducati, Dir of PM at Scopely
  • Presentation Slides

Talk #2: 3 Questions To Ask About Your Battle Pass

  • Alexandre Macmillan, VP of Product at Social Point
  • Presentation Slides

Talk #3: Battle Pass and Monetization | Making an Engagement Feature Monetize

  • Jeff Witt, Game Design Consultant & Chief Game Economist
  • Presentation Slides

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Philosophy

Philosophy #2: On The Ethical Use of Data

October 17, 2021 By Joseph Kim Leave a Comment

Philosophy #8: How to Make Difficult Decisions

December 3, 2021 By Joseph Kim Leave a Comment

Philosophy #3: 0 to 1 vs. 1 to N Product Management

October 23, 2021 By Joseph Kim Leave a Comment

PM

Destructive Executives and the “Giant Spider” Problem

March 17, 2016 By Joseph Kim

Pre-production Risk

“Key Risks” Based Game Pre-production

January 11, 2017 By Joseph Kim

Mobile UI and Game Design: Screens vs. Flows

March 23, 2014 By Joseph Kim

MARKETING

How to Prepare for the Future of Mobile Marketing!

May 26, 2020 By Joseph Kim Leave a Comment

The Death of Performance Marketing: The Secret Interview

May 7, 2020 By Joseph Kim Leave a Comment

Mobile Marketing for Card Games | Growing Ultimate Cribbage

July 22, 2020 By Joseph Kim Leave a Comment

DESIGN

Pre-production Risk

“Key Risks” Based Game Pre-production

January 11, 2017 By Joseph Kim Leave a Comment

Micro vs. Macro Gameplay

October 10, 2013 By Joseph Kim 11 Comments

The Compulsion Loop in Game Design Explained

March 16, 2014 By Joseph Kim 4 Comments

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Top Posts

  • Micro vs. Macro Gameplay
  • F2P Game Design: Gameplay vs. Systems vs. Social
  • Mobile Game Design: Iteration vs. Planning, MVP = Dangerous!
  • Philosophy #3: 0 to 1 vs. 1 to N Product Management
  • "Key Risks" Based Game Pre-production

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