• Skip to main content
  • Skip to secondary menu
  • Skip to primary sidebar
  • Skip to footer
  • Home
  • Game Industry Events
    • All About Battle Pass
    • Future of Mobile UA
    • Live Ops Best Practices
  • Newsletter
  • YouTube
  • Podcast
    • Apple Podcast
    • Spotify
    • Anchor Podcast
GAMEMAKERS

GAMEMAKERS

F2P Game Development

  • LILA Story
  • Product Management
  • Philosophy
  • Strategy
  • Marketing
  • Game Design
  • Development
  • Contact

email-logo

January 14, 2017 by Joseph Kim Leave a Comment

About Joseph Kim

Mobile game philosopher and entrepreneur. CEO of LILA Games. www.lilagames.com

Reader Interactions

Leave a Reply Cancel reply

Primary Sidebar

Follow Me!

  • Instagram
  • LinkedIn
  • Medium
  • Twitter
  • YouTube

Philosophy

Philosophy #11: 2021 Key Trends and Lessons Learned

January 23, 2022 By Joseph Kim Leave a Comment

The Path to Mastery: How to Become a Kensei (剣聖)

May 16, 2022 By Joseph Kim Leave a Comment

Philosophy #10: How To Recruit Like A Pro

December 25, 2021 By Joseph Kim Leave a Comment

PM

Design & Implementation of Mobile Analytics

July 12, 2013 By Joseph Kim

Data Science at Games Studios

May 18, 2020 By Joseph Kim

The “Strange Attractor” in Video Game Design

April 2, 2015 By Joseph Kim

MARKETING

User Acquisition Under Crisis

May 20, 2020 By Joseph Kim Leave a Comment

Death of Performance Marketing: End of a Career in UA?

June 11, 2020 By Joseph Kim Leave a Comment

Creating Highly Performant Mobile Ads | The Ad Concept Model

March 2, 2022 By Joseph Kim Leave a Comment

DESIGN

F2P Game Design: Gameplay vs. Systems vs. Social

October 26, 2017 By Joseph Kim Leave a Comment

How Idle Heroes made $100M

February 27, 2018 By Joseph Kim Leave a Comment

Implications of “Alpha” and “Beta” in Mobile Gaming

December 11, 2013 By Joseph Kim 6 Comments

Footer

Top Posts

  • Micro vs. Macro Gameplay
  • F2P Game Design: Gameplay vs. Systems vs. Social
  • Mobile Game Design: Iteration vs. Planning, MVP = Dangerous!
  • Philosophy #3: 0 to 1 vs. 1 to N Product Management
  • "Key Risks" Based Game Pre-production

Recent

  • Why User-Generated Content is the Future of Games
  • Entertainment IP in Games | Learn from the Best!
  • The Path to Mastery: How to Become a Kensei (剣聖)
  • Game Industry M&A in 2022
  • Creating Highly Performant Mobile Ads | The Ad Concept Model

Search

Tags

2021 Review Game Awards Opinion recruiting

© 2013–2022 Joseph Kim · Disclosure · Disclaimer