Here I’d like to publish key metrics and industry information that I think many of you would find extremely useful. Having said that, the list below contains some information that I know but may not be able to reveal without permission from the folks I got the data from. There’s also some information I just don’t have but I’ll keep this as a placeholder for now:
Typical “Successful” Game Metrics (Did not say “profitable” here and as always YMMV):
- Casual Game
- Monetization:
- $0.10 ARPDAU
- $0.15 Event ARPDAU
- LTV = $0.70
- Retention:
- D1/7/30: 40/20/10
- Monetization:
- Mid-core Game
- Monetization:
- $0.15 ARPDAU
- $0.25 Event ARPDAU
- LTV = $2
- Retention:
- D1/7/30: 30/15/7
- Monetization:
- Hard-core Game
- Monetization:
- $0.80 ARPDAU
- $1.25 Event ARPDAU
- LTV = $5
- Retention:
- D1/7/30: ?
- Monetization:
iOS App Store Install:
- Top 10 Chart Install Velocity per hour (iPhone & iPad)
- Free
- Grossing
- Typical Installs by Feature (iPhone & iPad)
- What’s Hot
- New & Noteworthy
- Top Banner
- Bundle
Advertising:
- iOS App Store:
- CPI by Source & Volume
- Android by Markets:
- CPI by Source & Volume
- Typical Marketing Budgets and Chart Position
Botting Cost & Effectiveness:
- Shhh…