In this presentation I outline 6 key societal and corporate trends that I believe will have a massive impact on how we work and live. These trends sound boring and obvious but bear with me and watch the video to find out just how relevant the implications of these trends are: Societal: 1. Proliferation of Social Media (Yeah, I know this sounds Captain Obvious - just … [Read more...] about How to Operate in a Brave New World | How Companies and Employees Must Change
The views expressed in this post are my own and do not represent the views of my employer. Even further, this post is just a fun thought experiment expressing a contrarian view to current popular opinion. Fortnite: The Cultural Phenomenon! Fortnite is a cultural phenomenon with over 40M downloads on PC and console and bursting out of the gates on mobile. The game has garnered … [Read more...] about Why Fortnite will fall, but Battle Royale will rise on mobile
SEGA Networks (mobile operating division of SEGA) partnered with Sensor Tower this year to present the 2016 Mobile Gaming Trends Report. The report covers the overall and category-focused mobile gaming industry trends. You can access the full report contents for free from the website here: www.mobilegamingtrends.com. This post covers some of the key take-aways from that … [Read more...] about 2016 Mobile Gaming Trends Report: Key Take-aways
Context: Every mobile gaming company has their own system for describing different types of mobile games. In other words, a mobile gaming taxonomy or classification system. Unfortunately, no industry standard exists. Further, I've been very unhappy with the current taxonomies developed by the various research firms out there. As a good friend of mine stated recently to … [Read more...] about An Open-source Mobile Gaming Taxonomy
China’s mobile gaming market has been experiencing explosive growth and and is projected to soon overtake the US market by as early as next year in 2015. Independent research firm Niko Partners estimates China’s mobile game market to grow 93% to $2.9B in 2014 with compound annual growth of 37.6% from 2013 to 2018. Source: Niko Partners Today, most US game developers … [Read more...] about China Mobile Game Market: What You Need to Know!
A man can surely do what he wills to do, but cannot determine what he wills. - Arthur Schopenhauer John Hopson introduced the concept of the compulsion loop applied to video games as early as 2001. Since then, compulsion loop mechanics continue to get integrated into video games fairly broadly. The compulsion loop concept regained popularity in the 2010-2012 period … [Read more...] about The Compulsion Loop in Game Design Explained
In 1983, a small group of entrepreneurs was hard at work creating a company that would define a new age of digital entertainment. This new company was built to fulfill a vision by founder Trip Hawkins to help enable and distribute products built by a new class of entrepreneur: the "software artist." The company was Electronic Arts. Here is the vision defined by Hawkins … [Read more...] about Emergence of the “Software Artist”
History and Context: In the winter of 2008, I launched my first game: it was a social game on Facebook and MySpace called League of Heroes. At the time, Mob Wars and Friends for Sale had just recently launched and Mafia Wars by Zynga and Mobsters by Playdom were just launching. As many of you probably know, Mafia Wars/Mobsters were just direct rips of Mob Wars... what I will … [Read more...] about The “+1” Mobile Game Design Strategy (Gamasutra)