Context Before gameplay, mechanics, monetization, or any other key design consideration, a new video game design needs to consider the most important aspect of all: a good concept. Feature film screenwriter Terry Rossio (credits include Shrek, Pirates of the Caribbean, Aladdin, and many others) developed the notion of a "Strange Attractor" to help other screenwriters … [Read more...] about The “Strange Attractor” in Video Game Design
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The Compulsion Loop in Game Design Explained
A man can surely do what he wills to do, but cannot determine what he wills. - Arthur Schopenhauer John Hopson introduced the concept of the compulsion loop applied to video games as early as 2001. Since then, compulsion loop mechanics continue to get integrated into video games fairly broadly. The compulsion loop concept regained popularity in the 2010-2012 period … [Read more...] about The Compulsion Loop in Game Design Explained
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