• Skip to main content
  • Skip to secondary menu
  • Skip to primary sidebar
  • Skip to footer
  • Home
  • Game Industry Events
    • All About Battle Pass
    • Future of Mobile UA
    • Live Ops Best Practices
  • Newsletter
  • YouTube
  • Podcast
    • Apple Podcast
    • Spotify
    • Anchor Podcast
GAMEMAKERS

GAMEMAKERS

F2P Game Development

  • LILA Story
  • Product Management
  • Philosophy
  • Strategy
  • Marketing
  • Game Design
  • Development
  • Contact

Development

Lilith’s Farlight 84 – New Mobile/PC FPS Shooter in 2021 | LILA Reaction

December 1, 2020 by Joseph Kim Leave a Comment

Watch Now! Speakers We are joined by the LILA Co-founder team: Joseph Kim, CEO of LILA GamesPaul Leydon, CCO of LILA GamesAvinash Pandey, CTO of LILA Games Discussion Focus Hey folks, we're big fans of Lilith the makers of games such as Rise of Kingdoms and AFK Arena. They just released a trailer for what looks like the next huge battle royale shooter game … [Read more...] about Lilith’s Farlight 84 – New Mobile/PC FPS Shooter in 2021 | LILA Reaction

Online Game Services for Multiplayer PVP Games

June 22, 2020 by Joseph Kim Leave a Comment

Today we are talking about the kinds of online, live services technology required for multiplayer PVP games. More specifically we will cover online services (accounts, matchmaking, player stats, and store) rather than the multiplayer networking side. The founding team from Pragma.gg (https://www.pragma.gg/) have incredible backgrounds in online back-end services for … [Read more...] about Online Game Services for Multiplayer PVP Games

Building a Successful Team through Determined Optimism: Winners vs. Whiners

February 2, 2017 by Joseph Kim 4 Comments

Some of the philosophies and lessons I've learned from my life experience don't have scientific backing but I have come to absolutely believe in through real world experience. More specifically, building a successful team through determined optimism is one such lesson. The Power of Optimism The belief in the power of optimism is not something new. Here in Silicon Valley, … [Read more...] about Building a Successful Team through Determined Optimism: Winners vs. Whiners

Destructive Executives and the “Giant Spider” Problem

March 17, 2016 by Joseph Kim 3 Comments

Introduction Steve Jobs was famous for creating some of the most successful products ever built. He made significant, positive impacts on the the product teams and with product decisions. However, with many executives we find the opposite phenomenon happening where high level executives make poor decisions that negatively impact products teams and product decisions. Steve Jobs … [Read more...] about Destructive Executives and the “Giant Spider” Problem

How Complexity Domain Impacts Software Development Process

March 9, 2014 by Joseph Kim Leave a Comment

Should your software product development team be agile? The answer I almost always hear (especially in Silicon Valley) seems to be "of course, yes", but the right answer should be: "it depends." These days there seems to be a bit of religion and marketing brainwash around development teams' requirement for "agility" and the Scrum process in particular, and yet for all of the … [Read more...] about How Complexity Domain Impacts Software Development Process

Primary Sidebar

Follow Me!

  • Instagram
  • LinkedIn
  • Medium
  • Twitter
  • YouTube

Philosophy

The Path to Mastery: How to Become a Kensei (剣聖)

May 16, 2022 By Joseph Kim Leave a Comment

Philosophy #10: How To Recruit Like A Pro

December 25, 2021 By Joseph Kim Leave a Comment

Philosophy #9: Bill Walsh | Don’t Make Enemies!

December 17, 2021 By Joseph Kim Leave a Comment

PM

Monetization-based Game Design: ARPDAU Contribution

June 6, 2013 By Joseph Kim

Mobile Game Product Manager Victor Wang of NBCUniversal | Jurassic World Alive F2P PM Interview

March 27, 2019 By Joseph Kim

Design & Implementation of Mobile Analytics

July 12, 2013 By Joseph Kim

MARKETING

Mobile Marketing for Card Games | Growing Ultimate Cribbage

July 22, 2020 By Joseph Kim Leave a Comment

How to get 40M installs? Marketing for Mobile Games | Brian Sapp VP User Acquisition at Jam City

April 5, 2019 By Joseph Kim Leave a Comment

The Death of Performance Marketing: The Secret Interview

May 7, 2020 By Joseph Kim Leave a Comment

DESIGN

Mobile Game Design: Iteration vs. Planning, MVP = Dangerous!

February 16, 2015 By Joseph Kim 5 Comments

Pre-production Risk

“Key Risks” Based Game Pre-production

January 11, 2017 By Joseph Kim Leave a Comment

+1 Game Design: A Problem-centric Framework

April 26, 2014 By Joseph Kim 1 Comment

Footer

Top Posts

  • Micro vs. Macro Gameplay
  • F2P Game Design: Gameplay vs. Systems vs. Social
  • Mobile Game Design: Iteration vs. Planning, MVP = Dangerous!
  • Philosophy #3: 0 to 1 vs. 1 to N Product Management
  • "Key Risks" Based Game Pre-production

Recent

  • Why User-Generated Content is the Future of Games
  • Entertainment IP in Games | Learn from the Best!
  • The Path to Mastery: How to Become a Kensei (剣聖)
  • Game Industry M&A in 2022
  • Creating Highly Performant Mobile Ads | The Ad Concept Model

Search

Tags

2021 Review Game Awards Opinion recruiting

© 2013–2022 Joseph Kim · Disclosure · Disclaimer