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Conference

GameMakers 2021 Game Awards Results

January 18, 2022 by Joseph Kim Leave a Comment

To All, We had a really fun time talking about the best and worst of F2P games in 2021. There are definitely a lot of really great riffs you definitely don’t want to miss so check it out! The Best Burp of 2022 Let’s begin with what may wind up to be the best burp award for 2022 on a podcast: GameMakers Drunk Awards for 2021 Our awards crew: Javier Barnes, … [Read more...] about GameMakers 2021 Game Awards Results

All About Battle Pass | Digital Conference

July 17, 2020 by Joseph Kim Leave a Comment

WHAT DOES IT TAKE TO SUCCESSFULLY IMPLEMENT A BATTLE PASS? As students of game design we wanted to bring together some experts to talk about how to implement a successful battle pass system. We have noticed that many battle pass systems were not very successful and yet there were also examples of good successes in some games such as Miniclip's 8-ball Pool and Supercell's … [Read more...] about All About Battle Pass | Digital Conference

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Philosophy

Philosophy #11: 2021 Key Trends and Lessons Learned

January 23, 2022 By Joseph Kim Leave a Comment

The Path to Mastery: How to Become a Kensei (剣聖)

May 16, 2022 By Joseph Kim Leave a Comment

Philosophy #10: How To Recruit Like A Pro

December 25, 2021 By Joseph Kim Leave a Comment

PM

Mobile UI and Game Design: Screens vs. Flows

March 23, 2014 By Joseph Kim

Product Management at Riot Games

July 5, 2019 By Joseph Kim

Mobile Game Design: Iteration vs. Planning, MVP = Dangerous!

February 16, 2015 By Joseph Kim

MARKETING

Death of Performance Marketing: End of a Career in UA?

June 11, 2020 By Joseph Kim Leave a Comment

How to get 40M installs? Marketing for Mobile Games | Brian Sapp VP User Acquisition at Jam City

April 5, 2019 By Joseph Kim Leave a Comment

How to Prepare for the Future of Mobile Marketing!

May 26, 2020 By Joseph Kim Leave a Comment

DESIGN

How Idle Heroes made $100M

February 27, 2018 By Joseph Kim Leave a Comment

The “+1” Mobile Game Design Strategy (Gamasutra)

June 2, 2013 By Joseph Kim 10 Comments

Pre-production Risk

“Key Risks” Based Game Pre-production

January 11, 2017 By Joseph Kim Leave a Comment

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Top Posts

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  • Mobile Game Design: Iteration vs. Planning, MVP = Dangerous!
  • "Key Risks" Based Game Pre-production

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