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Conference

GameMakers 2021 Game Awards Results

January 18, 2022 by Joseph Kim Leave a Comment

To All, We had a really fun time talking about the best and worst of F2P games in 2021. There are definitely a lot of really great riffs you definitely don’t want to miss so check it out! The Best Burp of 2022 Let’s begin with what may wind up to be the best burp award for 2022 on a podcast: GameMakers Drunk Awards for 2021 Our awards crew: Javier Barnes, … [Read more...] about GameMakers 2021 Game Awards Results

All About Battle Pass | Digital Conference

July 17, 2020 by Joseph Kim Leave a Comment

WHAT DOES IT TAKE TO SUCCESSFULLY IMPLEMENT A BATTLE PASS? As students of game design we wanted to bring together some experts to talk about how to implement a successful battle pass system. We have noticed that many battle pass systems were not very successful and yet there were also examples of good successes in some games such as Miniclip's 8-ball Pool and Supercell's … [Read more...] about All About Battle Pass | Digital Conference

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Philosophy

How to Install Company Values & Culture ft. Stoffer Touborg | Philosophy Friday #21

October 21, 2022 By Joseph Kim Leave a Comment

Philosophy #8: How to Make Difficult Decisions

December 3, 2021 By Joseph Kim Leave a Comment

This Above All: Be True

November 10, 2022 By Joseph Kim Leave a Comment

PM

Mobile Game Design: Iteration vs. Planning, MVP = Dangerous!

February 16, 2015 By Joseph Kim

Winning as a PM: Skills vs. Personality

March 15, 2022 By Joseph Kim

Why Mobile Games Need a Strong “Heartbeat”

October 14, 2013 By Joseph Kim

MARKETING

User Acquisition Under Crisis

May 20, 2020 By Joseph Kim Leave a Comment

F2P Game Monetization: Good vs. Evil

November 24, 2022 By Joseph Kim Leave a Comment

How to Prepare for the Future of Mobile Marketing!

May 26, 2020 By Joseph Kim Leave a Comment

DESIGN

The “Strange Attractor” in Video Game Design

April 2, 2015 By Joseph Kim 11 Comments

Micro vs. Macro Gameplay

October 10, 2013 By Joseph Kim 11 Comments

Mobile UI and Game Design: Screens vs. Flows

March 23, 2014 By Joseph Kim 3 Comments

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Top Posts

  • Micro vs. Macro Gameplay
  • Garena Free Fire: Secrets to Success & Analyzing the Fall
  • How to Install Company Values & Culture ft. Stoffer Touborg | Philosophy Friday #21
  • Philosophy #3: 0 to 1 vs. 1 to N Product Management
  • This Above All: Be True

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