Friday, August 7, 2020
Online Game Services for Multiplayer PVP Games

Online Game Services for Multiplayer PVP Games

Today we are talking about the kinds of online, live services technology required for multiplayer PVP games. More specifically we will cover online services (accounts, matchmaking, player stats, and store) rather than the multiplayer networking side. The founding team from Pragma.gg (https://www.pragma.gg/) have incredible backgrounds in online…

User Acquisition Under Crisis

User Acquisition Under Crisis

How do you deal with mobile game marketing and user acquisition when there are big environmental changes? Not just coronavirus, but what if gacha boxes get regulated? What if real money gaming cannibalizes social casino games? What if a new game mode or even external new game…

Data Science at Games Studios

Data Science at Games Studios

What do data science teams at games studios do anyway? Today we speak to Andre Cohen, Head of Data Science, at games publisher Tilting Point to find out. Specifically we talk: #1. what is the role of data science within a games studio? #2. What are the…

Social Casino: Genre Outlook 2020

Social Casino: Genre Outlook 2020

Two world class industry experts in mobile social casino talk to us today about the latest overview, updates, trends, and predictions for the market. In particular we discuss: 1:00 Impact of Coronavirus to Social Casino 12:15 Social Casino Overall Performance 15:55 Lloyd & Brett’s Intros/Backgrounds 19:20 Slots…

F2P Sales Best Practices

F2P Sales Best Practices

To be successful with F2P games, it’s important to have fairly deep technical infrastructure with a number of capabilities: sales & merchandising in particular being a key component. At the GPM (Games Product Managers) Forum event in Vancouver earlier this year, I spoke about my thoughts in…

Product Management at Riot Games

Product Management at Riot Games

What a journey! Paul Bellezza responded to a Craigslist ad for a humble games start-up called Riot Games in Los Angeles as Employee #6 in 2006. Since then, he’s lived through the meteoric rise of Riot Games and the massive growth of the company from the game…

The Future of Hyper-casual Games

The Future of Hyper-casual Games

Where did hyper-casual games come from and how will it evolve in the future? We talk to Christian Calderon, former Chief Revenue Officer at Ketchapp who was instrumental in helping create this genre and market. Christian has now also started a new game company called GameJam focused…