E3's Innovator's Dilemma
Great article and one that reminds me of a common problem throughout recent history. Mobile game revenue is beyond the stealth phase of a nascent market and is now the perpetual elephant in the room. The author's response hits the nail on the head with the following paragraph:
"I recall an old Malcolm Gladwell talk where he recounted some unintuitive statistical findings by researchers. If you ask people what type of coffee they favor, he pointed out, they all say something along the lines of a dark, rich, hearty roast. When you look at what they actually buy and prefer, however, it turns out the answer is a weak and milky coffee. Without wishing to offend mobile game makers, that's where we are today: with mobile games being the mild and milky coffee we actually consume but don't feel exceedingly proud to admit to liking. E3 still thinks all we're after is the glitz and violence of AAA console titles, and the real world is instead tapping away in Clash of Clans."
Which reminds me of a semi-non sequitur and favorite quote by Machiavelli:
“How we live is so different from how we ought to live that he who studies what ought to be done rather than what is done will learn the way to his downfall rather than to his preservation.”
And a downfall it will be.